fatewebs: (Counting down the hours)
Macha ([personal profile] fatewebs) wrote2015-08-02 02:47 pm

app

OOC INFO
_NAME: Charles
_PLURK: [plurk.com profile] bigdamhero
_AGE: 24
_CURRENT/PAST CHARACTERS: Rin Okumura ([personal profile] rashness)


IC INFO
_CHARACTER'S NAME: Macha
_CANON: Warhammer 40K (specifically from the Dawn of War video game/book series)
_CANON POINT: The end of Dawn of War (before she gets mixed up in the second novel, Ascension)
_CHARACTER'S (ACTUAL) AGE: At least 4000, probably closer to like idk 8000 than not
_CHARACTER'S (APPARENT) AGE: Later 20s, early 30s. Elf.
_CHARACTER'S HAIR COLOR: Red
_TANAGURA (elite) OR MIDAS (mongrel)?: Mongrel
_HOUSING PREFERENCE: Diedo wing in Neal Darts


_HISTORY: Hey yo!!!

_ABILITIES: Macha is an Eldar, which affords her all sorts of super special space elf snowflake powers to begin with. All Eldar seem to be psychic on some level, able to converse with each other with telepathy across relatively short distances and with members of other species as well, bypassing language barriers because mental landscapes can be surmounted like that. They also are more agile than humans, able to walk silently, quickly, and they're often remarked as being graceful and beautiful even when they're stabbing people in the face.

Their also feel their emotions very strongly, possibly as a result of the aforementioned psychic ability, in order to keep their passions in balance, Macha, like all Craftworld Eldar, follows a very rigid set of balances called the Path of the Eldar, wherein the dedicate themselves to specific callings at one time lest they lose themselves. In canon, the consequences of losing themselves is often being eaten by a demon god that the aggregate decadence of the old Eldar Empire created but either way, it presents a great fear for all of them.

Related to that, the Eldar are able to persist beyond death usually by way of their souls being captured into soul stones, which can then be put into psycho-mechanical matrixes which can be spoken with, reused to power androids, or all sorts of other things like that (also if they don't do that depending on who you ask that demon god Slaanesh eats their souls) and so even after death it's proven they can still do stuff like that. There's some other basic Eldar things to mention as well such as how they make their weapons and what material their armors and equipments are made out of but those don't directly relate to her own abilities. The point is that they are very connected to the Warp, which is their universe's immaterial world ruled over by the forces of Chaos, but also the source of psychic power and how people move faster than the speed of light by folding through it across vast distances of the physical world.

And it's because of this connection to the warp, and also the path of the Eldar that Macha for millenia now has been stuck on the Path of the Seer, now one of the main Farseers of her people, the Biel-tan Craftworld. As a Farseer, her psychic powers are far, far strong than most Eldar, but so too is her soul far, far more unbalanced than most Eldar. It's remarked that she's bound entirely to her path, only able to be a seer and never able to escape it. She regularly receives visions through the warp which can be of the past or future or both (because time is irrelevant in the Warp) which she then ciphers through in order to choose the most prudent source of action for her people. In addition to having her mind touch people for communication, she can often sense things about people - their emotions, sometimes their dreams or bits about their future or past. Her whole life is stuck on their greater plane of existence, which causes her "present" to be somewhat dubious, giving her this feel of being apart even from others of her kind.

But it's the same other-ness which gives Macha her sense of duty. As a Farseer to the Biel-tan (a surprisingly militant society), though she is bound of the Path of the Seer, she was previously on the Path of the Warrior and is a skilled combatant because of this, and capable of commanding small warhosts in order to deal with what she sees in her visions. While nowhere near as strong as someone more dedicated to the craft and often having comparatively light equipment, Macha is shown to be at least an okay shot with a gun (specifically she tends to have a shuriken pistol) and a fairly strong swordswoman, likely eluding to having previously been a Dire Avenger or Howling Banshee aspect warrior during her youth. This combination of skills; psychic might and military capability, is used together in order to fight the foes of her people.

Her own psychic powers are significantly more potent than an average Eldar when it comes to practical applications beyond the visions, too. She's been shown to be able to use them in battle, summoning psychic blue fire, arcs of lighting, great storms, guide the weapons of her warriors, directly attack the minds of her enemies, and see visions of events happening great distances away. Her range for the sensing telepathy also seems to be greater than many other Eldar, able to focus on specific individuals from across a planet, feeling for them through the Immaterial World. And finally, at least in one instance, she's been shown to be able to open a small webway portal without a prebuilt structure able to sense one individual back to the Craftworld from a distant planet.

_PERSONALITY: Farseer Macha of the Biel-tan Craftworld, the leader of their seer council.

That's both Macha's title, and how she defines herself. Like all Craftworld Eldar, she follows the Path of the Eldar to the letter, a complex code of conduct which exists in order to bring the Eldar to a balanced state where their passions won't push their souls out to be devoured by a demon god sworn to eat them all named Slaanesh. All Eldar feel things very strongly, with emotions that, in their own universe, can literally reach outside of the physical world and influence the immaterial world known as the Warp. Because of this, the Path system urges them to completely master one particular skill at a time, dedicating themselves entirely to that particular passion in a controlled way. Macha, being as old as she is, has been down dozens of different Paths over her long lifetime but is now stuck on the Path of the Seer, never to come off of it until she finally expires. This means that by the standards of the Eldar, her soul is unbalanced, but the mastery and wisdom she puts out makes her as worthy of respect as it does fear. She (as well as Eldar warriors stuck completely on their path called Exarchs) are regularly called "the best and the worst [of the Eldar]" in the Dawn of War novels.

As the Farseer of her people, Macha exists in a strange limbo state - through her visions and how she approaches the runes, the webs of fate, time, and destiny all stretch out through her mind, fully as real to her as the material world. The past and the future are both as real as each other to her, her memory being long enough that she can see cyclical patterns in the universe. Macha's past is a somewhat lonely place for her, being as long lived she is, many of her friends from her younger days have long since gone down different Paths from her. Two of them, now Exarchs, have actually forgotten the past, and another has chosen the Path of the Outcast, leaving the Biel-tan Craftworld while still supporting the Eldar people. Because of all these things, Macha is a breed apart fro most other people - while deeply committed to her calling and her people, and that affection for them is returned by most other Eldar she encounters, she has very few relationships which could be called genuine close friendships. She is at once connected to almost all people she encounters - in part because her powerful psychic abilities means that she can often sense their thoughts, feelings, and feel their souls - but she is also not personally connected to many of them. What this means is that, among her people (and possibly, by extension, all people she is close to) Macha tends to treat all people with this same sense of affectionate respect.

This is not as much true with other peoples than the Eldar. Like most Eldar (and especially like most Biel-tan) Macha tends to hold this blanket belief that the Eldar are the most advanced, civilized, and ultimately the greatest species still alive in her universe today. Of the ones we see her interact with in the novels: Orks she considers to be little more than beasts, hardly considering them sentient, the followers of Chaos she considers to be the contemptible enemy of all other life, the Necrons she considers to be the horrifying Ancient Enemy which ought to never be unsealed, and perhaps (most relevantly) she considers humanity to be both the hope and the bane of the universe. This last one is particularly important, though! For being Biel-tan (often known as the most military-oriented and xenophobic of the Eldar Craftworlds), Macha is actually surprisingly blasé about humankind; she is actually comparatively supportive of them by the standards of other Eldar we see in the novels.

For example, when her forces are prepared to siege a human city whose guards are on their last legs, she gives them the mental choice to surrender the city and escape unharmed, or be slaughtered. While it might seem like a stark choice, most other Eldar in the same novel adopt a shoot first ask questions later approach, given how important their mission is. What's more, she herself comments that "choice is the greatest gift that anyone can give you," cementing the fact she feels that she is bound entirely to her duty, and unable to leave it (a fact she is resigned to, but only ever fleetingly regrets). In the end, the guards are killed, but this was because while some of them tried to surrender, others shot back - this shows that while she did give the choice, it was a choice that she expected them all to make in union. Before attacking, she remarks that this split in action demonstrates how humankind (in her eyes) is a mess of contradictions. She also called them mon'keigh (the Eldar word for "lesser beings") far less than many others of her people in the novels, usually only using the term when frustrated at what she sees as their ignorance.

At the same time, however, The Eldar are a dying people, their day in the sun was eons ago. Humans are much more numerous now, and while their own Imperium isn't in the best of shapes, it is the most powerful force in the galaxy which isn't in the thrall of the daemons that the Eldar (and in particular Macha - the plot of the first novel/game is about her trying to fix the seal on a demon she sealed thousands of years ago while others are trying to get it out) and yet despite this, Macha is not content to work with them. While it's true that humans in her universe are for the most part xenophobic to aliens, Macha also tends to think of them as being too ignorant to intrust with important tasks. Specifically on Tartarus, the Farseer tends to manipulate the humans by baiting them, or by trying to move the Orks or Chaos into positions for the Imperial Guard or the Blood Ravens space marines to deal with without actually conversing with them, believing her people and herself the only ones capable of handling the daemonic threat in play. It's only when her forces are decimated (in part because they fought with the very people who logically should have been their allies, the Blood Ravens) that Macha informs the human's leader, Gabriel Angelos, about anything that is going on, or trusts in them to do the job that they themselves were set out to do.

In the end, on Tartarus, the Blood Ravens do end up defeating the enemies that Macha and her people meant to fight, supporting the Eldar in the final battle. But then, because Macha had only every proved herself dubiously trustworthy before, Gabriel decides to smash the prison for the daemon the whole conflict was about despite Macha's request/demand for him not to. He couldn't know because she didn't explain that this would free the daemon inside (she simply said he "knows not what he does"), but thereafter, she blames him for his ignorance in the affair, swearing to kill him from the point I've taken her from. (There is also some stuff which comes up in later novels about how their destinies are intertwined and the two begrudgingly help each other many more times, sometimes enemies, sometimes allies, sometimes somewhere between, but that hasn't happened yet beyond them feeling weirdly connected and compassionate towards each other on an instinctual level so I'm only dedicating this note to it here in this app).

So that is Macha - strong, dedicated to her duty, and compassionate. But also arrogant, lonely, and more than a little bit contradictory in this compassion, just as likely to feel sorrow for you as she is to kill you, sometimes at the same time. Her motives and thoughts are complex, bound in both the past and the future because she is able to see both, and she rarely feels the need to explain everything - but she can also be a stalwart ally against evil, having long ago dedicated herself to that battle. Basically, she's a space elf.

_ITEMS: Macha will be coming with the arms and armor she's shown to be using throughout the book series. This includes an armor made out of Eldar psycho-plastic (which is extremely lightweight, but as durable as most modern armor, if not moreso, and reactive to psychic powers) complete with soulstones (vessels for dead Eldar), runes used to cast the future or amplify her psychic powers, and a stylish cape-helmet. She'll also be coming with a diresword (which is an Eldar sword which has a spirit bound into a stone on the blade which tries to psychically kill people it cuts) and shuriken pistol (which fires mono-molecular discs hundreds of times per second to punch through things) and a few crystals to reload the thing.

WRITING SAMPLES

_GEN SAMPLE: toot toot link

_SMUT SAMPLE: 8 comments! From me anyway

ACKNOWLEDGEMENTS
I ACKNOWLEDGE THAT MY CHARACTER IS THE FOLLOWING:
_SENTIENT: yes
_MENTALLY ADULT: yes
_CAPABLE OF CONSENT: yes
_CAPABLE OF SEXUAL AROUSAL: yes